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Technology for Learning Blog2018

Oculus Quest VR Hands-On (Day 14)

I listened to this review of the Oculus Quest in the car on the way home. I must say that I did not think a tetherless-6-degrees of freedom device at a reasonable price would come out so quickly (available early 2019). I'm glad we decided not to invest in a tethered headset last year.....

I've been impressed with the MR and AR apps that have been coming out lately, ever since Apple nudged the ecosystem along with their latest phones, but the way in which VR can transport the senses almost instantly is its X-factor. How these devices can be integrated into the learning environment is a topic of debate, but for now it's an area to keep abreast of since it's certainly not going to go away.

Virtual Reality (Day 12)

The Oculus Go arrived from the US yesterday (much cheaper to ship than buy locally). I must say I am impressed with the quality for the $199 price tag. Just playing around with its potential as a learning resource at the moment. Lots of fun. This was tricky to set up, but having the image you are seeing wirelessly displayed to another screen is certainly work it.

Here are the instructions: pixvana.com/sharing-your-oculus-go-screen-on-your-laptop/

This is a great resource to support VR content creation by learners: www.edu-create.com/home

YouTube as a Resource? (Day 11)

I had several conversations with delegates at the Librarian conference on Saturday about the use of YouTube as a resource. The data represented in the 'Social media and young people's mental health and wellbeing' report was of particular interest as one of the pieces of information I put on display. 

Question: How much do young people turn to YouTube for advice and support? 

Question: Does the YouTube algorithm of suggested videos help or hinder somebody seeking help? 

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