1 - Scratch Mars Rover challenge - Review

Your Coding Journal is here

For Teachers see resources or your Google Classroom media wall.

What are you aiming for after 8 weeks?

See Krishay's Game here: https://scratch.mit.edu/projects/298225439/ and my game here: https://scratch.mit.edu/projects/303783640/ 

What is the difference in the game styles? Does this matter? If yes, then why might this matter?

This is how your game will be scored

LevelGame Style + Controls
1Movement either WASD or UP DOWN LEFT RIGHT with arrow keys

Some sprites imported and a Rover.

Some sounds for the motor.

One or two interactions with the rover collecting samples.

Gameplay is basic movement.

2Correct movement that controls the Rover very slowly and consistently.

good number of sprites added and coded well including randomising the positions of their movements.

Interactions are mostly well controlled - i.e. the rocks disappear as they are collected by the rover.

Broadcast is used to show the start of the game and the end with control over the hiding and showing of the sprites. 

Gameplay is in the beginning stages.

3sprites are well coded even if there are only a few on the screen.

The sprites appear and disappear correctly.

Broadcasting is used well to hide and show ALL sprites at the start and end of the game.

Scores are used to show the collections of rock samples

Gameplay is somewhat understood.

4All sprites are well coded.

Broadcasting is used very well to perfect.

Scores are used very well with them being reset at the beginning of the game. They are also used as a trigger for a new event such as game over or a new sprite to appear such as a comet.

Gameplay is mostly understood.

5Timers are thought about. The countdown timer is tried out and reset at the beginning of the game. The zero '0' equals the end of the game.

All triggers such as scores, XP or timers are thought carefully about - such items like a 'wait 1 second' may be used to add better control.

There are clear starts for the beginning, middle and end of game (Game Over) where all sprites interact perfectly.

Gameplay is thoroughly understood.

Today's session outline:

Use the slides below to help you.

  • Add a sprite
  • Change the background
  • Position your sprite using the ‘go to’ block
  • Code movement in four directions using the arrow keys or WASD
  • Code a broadcast
  • Add a variable

Learning Intention:

Can I use a coding Journal?

Can I code simply in Scratch?

Success Criteria:

I can open my classroom resources. 

I can import/ copy/ paste evidence of learning into my coding Journal.

I can operate and code basic procedures in Scratch.

Teacher's Resources:

Teacher's Google Folder is here.


Coding Journal - Here
Scratch Refresher Guide - here