What's New: Technology for Learning Blog

Day 17 - Surface Studio 2

I really like the way in which this device makes you think differently about the way in which you interact with your work. I can see that you would be drawn (no pun intended) to pen and touch input. Having the ability to switch modes, from keyboard input to touch/draw, so effortlessly makes you want to used your hands in a different way. I just wish the cost were not so prohibitive. I can imagine our Art and DT teachers would love this as their main device in the classroom - along with many others too.

Taylor's Technology Tip #107 - Video Gaming Workshop for Parents

#107: Video Gaming Workshop for Parents

There is a Video Gaming Workshop for Parents coming up on Thursday 22nd November from 8am to 9.30am in the Conference Center. We will address the following areas:

  • The effects of gaming
  • Strategies for Parents of gamers
  • Gaming from a student perspective
  • Healthy or unhealthy? The warning signs of excessive gaming.

Oculus Quest VR Hands-On (Day 14)

I listened to this review of the Oculus Quest in the car on the way home. I must say that I did not think a tetherless-6-degrees of freedom device at a reasonable price would come out so quickly (available early 2019). I'm glad we decided not to invest in a tethered headset last year.....

I've been impressed with the MR and AR apps that have been coming out lately, ever since Apple nudged the ecosystem along with their latest phones, but the way in which VR can transport the senses almost instantly is its X-factor. How these devices can be integrated into the learning environment is a topic of debate, but for now it's an area to keep abreast of since it's certainly not going to go away.

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