Lesson 2: Coding the Agent - Events (MAHO)

ISIT have issued Minecraft licenses to all Year 5 students, so please log in to Minecraft Education Edition using your school email and password.

Then click the image below to load the world on your device.

The lesson can be found following this route

- View Library - Lesson - Computer Science - Language Agnostic - Events

In computer science, an event is a software message that indicates something has happened.  Today you will code Events in Minecraft.

Step 1 - Go to Google Classroom and get the Slides Coding Journal

Personalise the front cover with your name and Photo

Step 2 - Open Minecraft and Start the Events Coding World

Choose your level of Challenge and Press C to open the code screen.

Press C

Can you complete all three challenges and explain what an Event is?

Novice

Top Tip 

- Use the (Lightbulb Help)  to check your code is correct

Share and explain your code in the journal!


Step 3 - Sharing your learning 

Go to Google Classroom (Technology) and collect your Coding Journal - Use this slide to show what an Event is and explain a solution you made.

Learning Intention:

Can I code?

Success Criteria

I can open a coding world

I can code using Events

I can aply my skills

I can explain what an Event is in coding