What's New: BPS Technology Blog
Source: http://www.edutopia.org/made-with-play-game-based-learning-resources
Videos of Game-Based Learning in Action
- Reframing Failure as Iteration Allows Students to Thrive (2013)
At New York City's game-based learning school Quest to Learn, sixth graders take risks in the process of designing a Rube Goldberg machine, which enables more creativity, innovation, and engagement. Read the accompanying blog.
Source: http://www.edudemic.com/digital-literacy/
Many teachers have added ‘digital literacy’ as number four on the list of literacies their students should have (or be working towards, in most cases). Reading, writing, and math are now followed by digital literacy. Obviously, depending on the grade level you teach, your students will have different abilities in each of the four areas, so your expectations and your teaching approach may differ quite noticeably from your colleagues. But the nagging question still remains for many teachers – what exactly is digital literacy?
Because it is a relatively new term, many teachers are able to define it as it pertains to their specific classroom. A quick Google search yields me the very vague definition of: the ability to effectively and critically navigate, evaluate and create information using a range of digital technologies. It requires one “to recognize and use that power, to manipulate and transform digital media, to distribute pervasively, and to easily adapt them to new forms”. Being that vague almost requires you to define it specifically for each class you work with.