Once we complete a level we can set the Tilemap to Level 2.
Tasks | Completed? |
---|---|
Created a level 2 Tilemap | Yes / Not Yet |
Set Barriers around the edge | Yes / Not Yet |
Set Treasure - If Overlap ... Then .... - Game win rule | Yes / Not Yet |
Set If overlap .... Then ... - Back to the beginning rule | Yes / Not Yet |
Step 1 - Create a second TileMap with a treasure chest as the target.
Step 2 - Duplicate the game code and change as needed.
If the player reaches the beach...
Then, Change the Map, Change the Sprite and Set the start position,
Finally, If the player reaches the chest then Win!
Step 3 - Set the Challenges in the game.
In my level the player must not touch the poisonous plants!
Login to