Primary Technology Curriculum 

Vision
We enable the creative use of technology for communication, exploration and innovation, so all students master meaningful & transferable skills for a prosperous digital future.

“Creativity is the ability to imagine new ways of solving problems, approaching challenges, making connections or creating products. Creativity is not based on a formula, but on thinking that relates to discovery and inquiry.”  Creativity in Learning 2020 Gallup 

Mission
To achieve this, students are taught how digital systems work, how they can perform tasks for us, and how they can be programmed through coding.  Our students learn how to use pen-enabled, mobile technologies to complete creative, media-rich projects across the entire range of primary school disciplines.

The Primary Technology curriculum is split into four broad strands as shown below.  Each year students from Y1-6 will learn and apply new skills in each strand enabling them to be increasingly creative and innovative with technology.   

Each unit is linked to the wider curriculum and will have either a Computer Science (e.g Coding) or Information Technology (e.g Creative Media) focus.  Student independence builds towards the end of a unit of learning as we encourage students to be creative and innovative with their new set of skills.  As such, students will usually complete four projects a year which broadly follow the structure below.

At the end of each project, students are encouraged to publish/share their creations with authentic audiences and reflect on the progress and levels of success.  This reflection is very valuable, because the children can develop a better understanding of their own metacognition, strengths/challenges learning styles and set themselves achievable goals for the future.

A selection of digital tools we use for learning

Workshop 7th March 2023

Front of School Display - April 2022

Useful links for parents

Yr 6 bring their own device to school

Staff Section

How we support our students to take ownership of their learning

Lesson starters

Practice and Retrieval

Debugging Example with Scratch Jr from Year 1

Check for Understanding

Deliberate Vocabulary Development

CS Example from Year 4

Questioning Techniques.

Process Questions

Say it again better

These example questions below are adapted from the book - Roshenshine’s Principles in Action,

by Tom Sherrington, John Catt Publishing 2019

Probing Questions

Questioning Approach

Video made in collaboration with Microsoft